﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame1
{
    class Bullet
    {
        private int i;
        private int j;
        public float yVelocity;
        public float xVelocity;

        private Texture2D bulletTexture;
        
        public void Draw(SpriteBatch spriteBatch)
        {

        }

        public void Update(GameTime gameTime)
        {

        }

    }
}
